AI Insights · Timothy · June 2023
Top 5 Slime Games on iOS in UAE Q2 2023
Explore the performance metrics of the top five slime games on iOS in the UAE for Q2 2023, including trends in weekly downloads, revenue, and active users.
In the second quarter of 2023, the top five slime games on the iOS platform in the United Arab Emirates exhibited distinct trends in weekly downloads, revenue, and active users. Here's a detailed look at their performance based on Sensor Tower data.
Goo: Slime simulator, ASMR from Exomind LTD experienced varied weekly revenue, peaking at $66 in late March and fluctuating around $20-$50 for the remainder of the quarter. Weekly downloads were minimal, with occasional peaks reaching 12 downloads in early April and 3 downloads in the final week of June. Active users showed a general decline from 857 in late March to 602 by the end of June.
My Talking Slimy: Super Cat 3D by Pixeland LLC saw a notable increase in weekly revenue, particularly spiking to $60 in mid-June. Weekly downloads rose significantly, starting at 222 in late March and escalating to 650-660 towards the end of June. Active users also increased steadily, from 283 in late March to 799 by the end of June.
World of Slime Simulator Games by Solid Apps INC maintained a relatively stable weekly revenue, with a notable peak of $59 in the last week of June. Downloads surged dramatically in the last two weeks of June, reaching 784 downloads in the final week. Active users followed a similar trend, peaking at 1016 by the end of the quarter.
Super Slime Simulator from Dramaton LTD had a fluctuating revenue pattern, with a peak of $23 in late May. Downloads remained consistent, averaging around 250-349 per week. Active users showed a gradual increase, reaching 840 by the end of June.
Fluid Simulation by Pavel Dobryakov saw modest revenue, with a peak of $19 in late March and another notable increase to $17 in the final week of June. Weekly downloads were steady, peaking at 243 in early June. Active users increased significantly, from 351 in late March to 514 by early June, before slightly declining to 374 by the end of the quarter.
For more detailed insights and analysis on app performance, visit Sensor Tower.